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https://github.com/AuroraWright/SafeA9LHInstaller.git
synced 2025-06-26 13:42:45 +00:00
Misc stuff
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@ -11,29 +11,25 @@ static const struct fb {
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u8 *bottom;
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} *const fb = (struct fb *)0x23FFFE00;
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static int strlen(const char *string)
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{
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static int strlen(const char *string){
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char *stringEnd = (char *)string;
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while(*stringEnd) stringEnd++;
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return stringEnd - string;
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}
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void clearScreens(void)
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{
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void clearScreens(void){
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memset32(fb->top_left, 0, 0x46500);
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memset32(fb->top_right, 0, 0x46500);
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memset32(fb->bottom, 0, 0x38400);
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}
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void drawCharacter(char character, int pos_x, int pos_y, u32 color)
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{
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u8 *select = fb->top_left;
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void drawCharacter(char character, int pos_x, int pos_y, u32 color){
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u8 *const select = fb->top_left;
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for(int y = 0; y < 8; y++){
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unsigned char char_pos = font[character * 8 + y];
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for(int x = 7; x >= 0; x--){
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// I'll just assume both screens have the same height.
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int screen_pos = (pos_x * SCREEN_TOP_HEIGHT * 3 + (SCREEN_TOP_HEIGHT - y - pos_y - 1) * 3) + (7 - x) * 3 * SCREEN_TOP_HEIGHT;
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if ((char_pos >> x) & 1) {
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@ -45,8 +41,7 @@ void drawCharacter(char character, int pos_x, int pos_y, u32 color)
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}
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}
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int drawString(const char *string, int pos_x, int pos_y, u32 color)
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{
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int drawString(const char *string, int pos_x, int pos_y, u32 color){
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int length = strlen(string);
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for(int i = 0, line_i = 0; i < length; i++, line_i++){
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@ -27,9 +27,8 @@ static void installStage2(u32 mode){
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if(!mode){
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pos_y = drawString("You are about to update stage2 only", 10, pos_y + 10, COLOR_RED);
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pos_y = drawString("Doing this could brick your console!", 10, pos_y, COLOR_RED);
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pos_y = drawString("If you would like to continue, enter:", 10, pos_y, COLOR_WHITE);
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pos_y = drawString("<Up>, <Down>, <Left>, <Right>,", 10, pos_y, COLOR_WHITE);
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pos_y = drawString("<B>, <A>, <START> <SELECT>", 10, pos_y, COLOR_WHITE);
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pos_y = drawString("If you would like to continue, press:", 10, pos_y, COLOR_WHITE);
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pos_y = drawString("Up, Down, Left, Right, B, A, START, SELECT", 10, pos_y, COLOR_WHITE);
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u16 unlockSequence[] = { BUTTON_UP, BUTTON_DOWN, BUTTON_LEFT, BUTTON_RIGHT, BUTTON_B, BUTTON_A, BUTTON_START, BUTTON_SELECT };
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u32 sequenceSize = sizeof(unlockSequence) / sizeof(u16);
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@ -1,11 +1,3 @@
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/*
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* main.c
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* by Reisyukaku
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* Copyright (c) 2015 All Rights Reserved
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*
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* Minimalist CFW for N3DS
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*/
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#include "installer.h"
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#include "screeninit.h"
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#include "types.h"
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@ -10,7 +10,7 @@ _start:
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mcr p15, 0, r0, c5, c0, 2 @ write data access
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mcr p15, 0, r0, c5, c0, 3 @ write instruction access
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@ Set MPU permissions
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@ Set MPU permissions and cache settings
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ldr r0, =0xFFFF001D @ ffff0000 32k
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ldr r1, =0x01FF801D @ 01ff8000 32k
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ldr r2, =0x08000027 @ 08000000 1M
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@ -27,12 +27,10 @@ _start:
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mcr p15, 0, r5, c6, c5, 0
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mcr p15, 0, r6, c6, c6, 0
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mcr p15, 0, r7, c6, c7, 0
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@ Set cache settings
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mov r0, #0x25
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mcr p15, 0, r0, c2, c0, 0 @ data cacheable
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mcr p15, 0, r0, c2, c0, 1 @ instruction cacheable
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mcr p15, 0, r1, c3, c0, 0 @ data bufferable
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mcr p15, 0, r0, c3, c0, 0 @ data bufferable
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@ Enable caches
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mrc p15, 0, r0, c1, c0, 0 @ read control register
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@ -2,7 +2,7 @@
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#include "types.h"
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#define HID_PAD ((~*(vu16 *)0x10146000) & 0xFFF)
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#define HID_PAD (*(vu16 *)0x10146000 ^ 0xFFF)
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#define BUTTON_START (1 << 3)
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#define BUTTON_SELECT (1 << 2)
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#define BUTTON_A 1
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