2017-01-17 17:50:52 -05:00

64 lines
1.2 KiB
C++

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <time.h>
#include <math.h>
#include <3ds.h>
#include <functional>
#include <memory>
#include "starlight/InputManager.h"
#include "starlight/datatypes/Vector2.h"
#include "starlight/ThemeManager.h"
#include "starlight/gfx/ThemeRef.h"
#include "starlight/ui/TouchScreenCanvas.h"
#include "starlight/ui/ScrollField.h"
#include "starlight/ui/Button.h"
#include "starlight/gfx/DrawableTest.h"
#include "starlight/gfx/DrawContextTouchscreen.h"
#include "starlight/gfx/DrawContextCanvas.h"
#include "starlight/GFXManager.h"
#include "starlight/gfx/RenderCore.h"
#define CONFIG_3D_SLIDERSTATE (*(float *)0x1FF81080)
#include "Core.h"
using starlight::Vector2;
using starlight::VRect;
using starlight::Color;
using starlight::InputManager;
using starlight::GFXManager;
using starlight::ThemeManager;
using starlight::gfx::RenderCore;
/*Handle *signalEvent = NULL;
Handle *resumeEvent = NULL;
Handle *nssHandle = NULL;//*/
//aptMessageCb callback = {NULL, APPID_HOMEMENU, "boop", sizeof("boop")};
/*void __appInit() {
srvInit();
hidInit();
fsInit();
sdmcInit();
gfxInitDefault();
consoleInit(GFX_TOP, NULL);
}//*/
int main()
{
Core().Run();
return 0;
}