#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif include $(DEVKITARM)/3ds_rules VERSION := 0.1.0 #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # DATA is a list of directories containing data files # INCLUDES is a list of directories containing header files #--------------------------------------------------------------------------------- TARGET := starlight BUILD := build SOURCES := $(sort $(dir $(wildcard source/*/ source/*/*/ source/*/*/*/ source/*/*/*/*/ source/*/*/*/*/*/))) DATA := data INCLUDES := include #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft # why was -Werror here? CFLAGS := -g -Wall -O2 -mword-relocations \ -ffunction-sections \ -fomit-frame-pointer \ $(ARCH) CFLAGS += $(INCLUDE) -DARM11 -D_3DS # json requires exception support, nuke -fno-exceptions CXXFLAGS := $(CFLAGS) -fno-rtti -std=gnu++14 ASFLAGS := -g $(ARCH) LIBS := -lcitro3d -lctru -lm #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(CTRULIB) $(PORTLIBS) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/lib/lib$(TARGET).a export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica))) SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES := $(addsuffix .o,$(BINFILES)) \ $(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \ $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export INCLUDE := -I$(CURDIR)/source $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) .PHONY: $(BUILD) clean all #--------------------------------------------------------------------------------- all: $(BUILD) dist-bin: all @rm -rf include/ @rsync -a --include '*/' --include '*.h' --include '*.hpp' --exclude '*' source/ include/ @tar --exclude=*~ -cjf libstarlight-$(VERSION).tar.bz2 include lib dist-src: @rm -rf include/ @rsync -a --include '*/' --include '*.h' --include '*.hpp' --exclude '*' source/ include/ @tar --exclude=*~ -cjf libstarlight-src-$(VERSION).tar.bz2 include source data Makefile Doxyfile Doxyfile.internal dist: dist-src dist-bin install: dist-bin @rm -rf $(DEVKITPRO)/libstarlight @mkdir -p $(DEVKITPRO)/libstarlight bzip2 -cd libstarlight-$(VERSION).tar.bz2 | tar -xf - -C $(DEVKITPRO)/libstarlight dox: @doxygen Doxyfile @doxygen Doxyfile.internal lib: @[ -d $@ ] || mkdir -p $@ $(BUILD): lib @[ -d $@ ] || mkdir -p $@ @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) lib include docs internal_docs #--------------------------------------------------------------------------------- else DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- $(OUTPUT) : $(OFILES) #--------------------------------------------------------------------------------- %.bin.o : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- # rules for assembling GPU shaders #--------------------------------------------------------------------------------- define shader-as $(eval CURBIN := $(patsubst %.shbin.o,%.shbin,$(notdir $@))) picasso -o $(CURBIN) $1 bin2s $(CURBIN) | $(AS) -o $@ echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h endef %.shbin.o : %.v.pica %.g.pica @echo $(notdir $^) @$(call shader-as,$^) %.shbin.o : %.v.pica @echo $(notdir $<) @$(call shader-as,$<) %.shbin.o : %.shlist @echo $(notdir $<) @$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file))) -include $(DEPENDS) #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------