oh wait, that's not a vector2

This commit is contained in:
zetaPRIME 2017-05-11 22:46:25 -04:00
parent 8ae734680d
commit ab5e6d42a6
2 changed files with 4 additions and 1 deletions

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@ -14,7 +14,7 @@ namespace starlight {
Vector2 Measure(const std::string& text, float scale = 1, float maxWidth = 400) override { return Vector2::zero; } Vector2 Measure(const std::string& text, float scale = 1, float maxWidth = 400) override { return Vector2::zero; }
Vector2 GetCursorPosition(VRect rect, const std::string& text, unsigned int end, float scale = 1) override { return Vector2::zero; } Vector2 GetCursorPosition(VRect rect, const std::string& text, unsigned int end, float scale = 1) override { return Vector2::zero; }
unsigned int GetCursorFromPoint(VRect rect, const std::string& text, Vector2 pt, float scale = 1) override { return Vector2::zero; } unsigned int GetCursorFromPoint(VRect rect, const std::string& text, Vector2 pt, float scale = 1) override { return 0; }
}; };
} }

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@ -8,6 +8,9 @@ roadmap to v0.5.1 {
maybe entirely replace clearing with transparent knockout on bind? maybe entirely replace clearing with transparent knockout on bind?
implement more blend modes?? implement more blend modes??
make button glyphs usable in conjunction with text (left edge, margin etc.)
give glyphs a color mode where they aren't set to text color
- libctru console as ui element - libctru console as ui element
- pngcrush the biggest assets (default and osk backdrops etc.) - pngcrush the biggest assets (default and osk backdrops etc.)