forked from Mirror/libstarlight
sync in todo list I guess
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libstarlight/todo.txt
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84
libstarlight/todo.txt
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today's agenda {
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app:/ prefix for local ("local") assets
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cfg?
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} then {
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change Label to move the rect instead of resizing to accomodate drops (add an offset thing to Font)
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figure out how I want to do separate forms???
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kill scroll velocity when hitting the edge (or rapid decel)
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make scrollfield autofit a flag
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make le scrollfield check threshold itself and only count directions it can actually scroll
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visual sugar such as "bump glow" for scrollfields
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}
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unordered_roadmap {
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moar UI elements {
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checkbox
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radio box
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tabs?
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auto-layout/list boxes
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text/combo box
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slider
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progress bar
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}
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maybe switch drawoffset system from a stack to a pass-in
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moar utility stuff in Vector2 and VRect {
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-
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}
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tween system
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figure out theme layout and fallback system
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maybe a few further refinements to bitmap fonts
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...
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use ctrulib sync features for WorkerThread instead of spinlocks at some point
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- http://smealum.github.io/ctrulib/synchronization_8h.html#a9fe83ca3ec3c6ae269203acf367ad5a9
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duck l'orange
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... tweenable drawable format?
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figure out the whole font y offset deal
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}
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theme layout {
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sdmc:/.starlight/themes/<name>/ {
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fonts {
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default.12.json/png/border.png
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default.16
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mono.12/16
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}
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controls {
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button.idle/pressed
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...
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}
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}
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}
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drawable, drawcontext, gfxmanager (pushContext, popContext) (done mostly)
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ThemeRef (done) {
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theme-asset-specific reference so themes can be reloaded
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-> operator overloaded etc.
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}
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T H E M E S
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configurator for ui elements? maybe crtp after all
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noap, macro/include shenanigans
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new Button().at(40, 40).within(container).ofSize(64, 32).withText("Popsicles!");
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shelved for now because shared_from_this is kind of dumb for what I need it for :D :D :D
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(though maybe some trickery with putting the last-created-element in a static, combined with static factory pattern...)
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maybe LoosePtr (wraps weak_ptr for expired check but references by raw pointer)
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implement this to replace weak_ptr parent if it ends up impacting performance too much
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maybe implement this: https://probablydance.com/2013/01/13/a-faster-implementation-of-stdfunction/
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split stuff into libstarlight {
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namespaces (done except for a couple manager classes)
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actual lib split once everything's working I guess
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"" to <> (???)
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}
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// notes {
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bitmap font converter - https://github.com/playcanvas/fonts/blob/master/fnt_to_json.py
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}
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