Spaces and stuff
Makes things more uniform
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@ -344,7 +344,7 @@ void generateSector(u8 *keySector){
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aes(keySector + (0x10 * i), keySector + (0x10 * i), 1, NULL, AES_ECB_ENCRYPT_MODE, 0);
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}
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//Read and decrypt NAND key sector
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//Read and decrypt the NAND key sector
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void getSector(u8 *keySector){
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//Read keysector from NAND
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sdmmc_nand_readsectors(0x96, 1, keySector);
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@ -25,7 +25,7 @@ u16 waitInput(void){
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return key;
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}
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void shutdown(u32 mode, char *message){
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void shutdown(u32 mode, const char *message){
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if(mode){
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pos_y = drawString(message, 10, pos_y + SPACING_VERT, COLOR_RED);
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drawString("Press any button to shutdown", 10, pos_y, COLOR_WHITE);
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@ -12,4 +12,4 @@
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extern int pos_y;
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u16 waitInput(void);
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void shutdown(u32 mode, char *message);
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void shutdown(u32 mode, const char *message);
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