forked from Mirror/GodMode9
196 lines
6.7 KiB
C
196 lines
6.7 KiB
C
#include "virtual.h"
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#include "vnand.h"
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#include "vmem.h"
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#include "vgame.h"
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#include "vcart.h"
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typedef struct {
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char drv_letter;
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u32 virtual_src;
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} __attribute__((packed)) VirtualDrive;
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static const VirtualDrive virtualDrives[] = { VRT_DRIVES };
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u32 GetVirtualSource(const char* path) {
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// check path validity
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if ((strnlen(path, 16) < 2) || (path[1] != ':') || ((path[2] != '/') && (path[2] != '\0')))
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return 0;
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// search for virtual source
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for (u32 i = 0; i < (sizeof(virtualDrives) / sizeof(VirtualDrive)); i++)
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if (*path == virtualDrives[i].drv_letter) return virtualDrives[i].virtual_src;
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return 0;
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}
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bool InitVirtualImageDrive(void) {
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return InitVGameDrive();
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}
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bool CheckVirtualDrive(const char* path) {
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u32 virtual_src = GetVirtualSource(path);
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if (virtual_src & (VRT_EMUNAND|VRT_IMGNAND))
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return CheckVNandDrive(virtual_src); // check virtual NAND drive for EmuNAND / ImgNAND
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else if (virtual_src & VRT_GAME)
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return CheckVGameDrive();
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return virtual_src; // this is safe for SysNAND, memory & cart
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}
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bool ReadVirtualDir(VirtualFile* vfile, VirtualDir* vdir) {
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u32 virtual_src = vdir->flags & VRT_SOURCE;
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bool ret = false;
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if (virtual_src & (VRT_SYSNAND|VRT_EMUNAND|VRT_IMGNAND|VRT_XORPAD)) {
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ret = ReadVNandDir(vfile, vdir);
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} else if (virtual_src & VRT_MEMORY) {
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ret = ReadVMemDir(vfile, vdir);
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} else if (virtual_src & VRT_GAME) {
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ret = ReadVGameDir(vfile, vdir);
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} else if (virtual_src & VRT_CART) {
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ret = ReadVCartDir(vfile, vdir);
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}
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vfile->flags |= virtual_src; // add source flag
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return ret;
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}
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bool OpenVirtualRoot(VirtualDir* vdir, u32 virtual_src) {
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if (virtual_src & VRT_GAME) {
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if (!OpenVGameDir(vdir, NULL)) return false;
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} else { // generic vdir object
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vdir->offset = 0;
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vdir->size = 0;
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vdir->flags = 0;
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}
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vdir->index = -1;
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vdir->flags |= VFLAG_DIR|virtual_src;
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return true;
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}
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bool OpenVirtualDir(VirtualDir* vdir, VirtualFile* ventry) {
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u32 virtual_src = ventry->flags & VRT_SOURCE;
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if (ventry->flags & VFLAG_ROOT)
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return OpenVirtualRoot(vdir, virtual_src);
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if (virtual_src & VRT_GAME) {
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if (!OpenVGameDir(vdir, ventry)) return false;
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} else {
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vdir->index = -1;
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vdir->offset = ventry->offset;
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vdir->size = ventry->size;
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vdir->flags = ventry->flags;
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}
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vdir->flags |= virtual_src;
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return true;
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}
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bool GetVirtualFile(VirtualFile* vfile, const char* path) {
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char lpath[256];
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strncpy(lpath, path, 256);
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// get virtual source / root dir object
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u32 virtual_src = 0;
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virtual_src = GetVirtualSource(path);
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if (!virtual_src) return false;
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// set vfile as root object
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memset(vfile, 0, sizeof(VirtualDir));
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vfile->flags = VFLAG_ROOT|virtual_src;
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if (strnlen(lpath, 256) <= 3) return true;
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// tokenize / parse path
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char* name;
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VirtualDir vdir;
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if (!OpenVirtualRoot(&vdir, virtual_src)) return false;
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for (name = strtok(lpath + 3, "/"); name && vdir.flags; name = strtok(NULL, "/")) {
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if (!(vdir.flags & VFLAG_LV3)) { // standard method
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while (true) {
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if (!ReadVirtualDir(vfile, &vdir)) return false;
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if ((!(vfile->flags & VFLAG_LV3) && (strncasecmp(name, vfile->name, 32) == 0)) ||
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((vfile->flags & VFLAG_LV3) && MatchVGameLv3Filename(name, vfile, 256)))
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break; // entry found
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}
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} else { // use lv3 hashes for quicker search
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if (!FindVirtualFileInLv3Dir(vfile, &vdir, name))
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return false;
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}
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if (!OpenVirtualDir(&vdir, vfile))
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vdir.flags = 0;
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}
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return (name == NULL); // if name is NULL, this succeeded
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}
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bool GetVirtualDir(VirtualDir* vdir, const char* path) {
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VirtualFile vfile;
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return GetVirtualFile(&vfile, path) && OpenVirtualDir(vdir, &vfile);
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}
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bool GetVirtualDirContents(DirStruct* contents, char* fpath, int fnsize, const char* pattern, bool recursive) {
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VirtualDir vdir;
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VirtualFile vfile;
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char* fname = fpath + strnlen(fpath, fnsize - 1);
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(fname++)[0] = '/';
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if (!GetVirtualDir(&vdir, fpath))
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return false; // get dir reader object
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while ((contents->n_entries < MAX_DIR_ENTRIES) && (ReadVirtualDir(&vfile, &vdir))) {
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DirEntry* entry = &(contents->entry[contents->n_entries]);
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char name[256];
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GetVirtualFilename(name, &vfile, 256);
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strncpy(fname, name, (fnsize - 1) - (fname - fpath));
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if (!pattern || MatchName(pattern, fname)) {
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strncpy(entry->path, fpath, 256);
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entry->name = entry->path + (fname - fpath);
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entry->size = vfile.size;
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entry->type = (vfile.flags & VFLAG_DIR) ? T_DIR : T_FILE;
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entry->marked = 0;
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contents->n_entries++;
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}
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if (recursive && (vfile.flags & VFLAG_DIR)) {
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if (!GetVirtualDirContents(contents, fpath, fnsize, pattern, recursive))
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break;
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}
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}
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return true; // not much we can check here
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}
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bool GetVirtualFilename(char* name, const VirtualFile* vfile, u32 n_chars) {
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if (!(vfile->flags & VFLAG_LV3)) strncpy(name, vfile->name, n_chars);
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else if (!GetVGameLv3Filename(name, vfile, 256)) return false;
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return true;
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}
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int ReadVirtualFile(const VirtualFile* vfile, u8* buffer, u32 offset, u32 count, u32* bytes_read) {
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// basic check of offset / count
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if (offset >= vfile->size)
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return 0;
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else if ((offset + count) > vfile->size)
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count = vfile->size - offset;
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if (bytes_read) *bytes_read = count;
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if (vfile->flags & (VRT_SYSNAND|VRT_EMUNAND|VRT_IMGNAND|VRT_XORPAD)) {
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return ReadVNandFile(vfile, buffer, offset, count);
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} else if (vfile->flags & VRT_MEMORY) {
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return ReadVMemFile(vfile, buffer, offset, count);
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} else if (vfile->flags & VRT_GAME) {
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return ReadVGameFile(vfile, buffer, offset, count);
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} else if (vfile->flags & VRT_CART) {
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return ReadVCartFile(vfile, buffer, offset, count);
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}
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return -1;
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}
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int WriteVirtualFile(const VirtualFile* vfile, const u8* buffer, u32 offset, u32 count, u32* bytes_written) {
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// basic check of offset / count
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if (offset >= vfile->size)
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return 0;
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else if ((offset + count) > vfile->size)
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count = vfile->size - offset;
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if (bytes_written) *bytes_written = count;
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if (vfile->flags & (VRT_SYSNAND|VRT_EMUNAND|VRT_IMGNAND)) {
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return WriteVNandFile(vfile, buffer, offset, count);
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} else if (vfile->flags & VRT_MEMORY) {
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return WriteVMemFile(vfile, buffer, offset, count);
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} // no write support for virtual game / cart files
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return -1;
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}
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