#pragma once #define BUTTON_A ((u32)1 << 0) #define BUTTON_B ((u32)1 << 1) #define BUTTON_SELECT ((u32)1 << 2) #define BUTTON_START ((u32)1 << 3) #define BUTTON_RIGHT ((u32)1 << 4) #define BUTTON_LEFT ((u32)1 << 5) #define BUTTON_UP ((u32)1 << 6) #define BUTTON_DOWN ((u32)1 << 7) #define BUTTON_R1 ((u32)1 << 8) #define BUTTON_L1 ((u32)1 << 9) #define BUTTON_X ((u32)1 << 10) #define BUTTON_Y ((u32)1 << 11) #define BUTTON_ANY 0x00000FFF #define BUTTON_ARROW (BUTTON_RIGHT|BUTTON_LEFT|BUTTON_UP|BUTTON_DOWN) // strings for button conversion #define BUTTON_STRINGS "A", "B", "SELECT", "START", "RIGHT", "LEFT", "UP", "DOWN", "R", "L", "X", "Y" // special buttons / touchscreen / cart / sd #define BUTTON_POWER ((u32)1 << 12) #define BUTTON_HOME ((u32)1 << 13) #define BUTTON_WIFI ((u32)1 << 14) #define BUTTON_TOUCH ((u32)1 << 15) #define CART_INSERT ((u32)1 << 16) #define CART_EJECT ((u32)1 << 17) #define SD_INSERT ((u32)1 << 18) #define SD_EJECT ((u32)1 << 19) #define TIMEOUT_HID ((u32)1 << 31)