#pragma once #include #define GPU_ADDR(x) ((x)>>3) #define GPU_BOX(w,h) ((w) | (h)<<16) #define GPU_CNT ((vu32*)(0x10141200)) #define LCD_CFG(x) ((vu32*)(0x10202000 + (x))) void LCD_SetBrightness(u32 screen, u32 brightness); void LCD_Deinitialize(void); #define GPU_PSC0(x) ((vu32*)(0x10400010 + (x))) #define GPU_PSC1(x) ((vu32*)(0x10400020 + (x))) #define PSC_SADDR (0x00) #define PSC_EADDR (0x04) #define PSC_FILL (0x08) #define PSC_CNT (0x0C) #define PSC_START (BIT(0)) #define PSC_DONE (BIT(1)) #define PSC_32BIT (2<<8) #define PSC_24BIT (1<<8) #define PSC_16BIT (0<<8) void GPU_PSCWait(void); void GPU_PSCFill(u32 start, u32 end, u32 fv); #define GPU_PDC0(x) ((vu32*)(0x10400400 + (x))) #define GPU_PDC1(x) ((vu32*)(0x10400500 + (x))) #define PDC_RGBA8 (0<<0) #define PDC_RGB24 (1<<0) #define PDC_RGB565 (2<<0) #define PDC_RGB5A1 (3<<0) #define PDC_RGBA4 (4<<0) #define PDC_PARALLAX (BIT(5)) #define PDC_MAINSCREEN (BIT(6)) #define PDC_FIXSTRIP (BIT(7)) void GPU_SetFramebuffers(const u32 *framebuffers); void GPU_SetFramebufferMode(u32 screen, u32 mode); void GPU_Init();