fetching the thread id requires coprocessor access which means doing funky switches between thumb and arm -
it's faster to just allocate a single pointer and do an indirect load when necessary
- properly performs gpu/backlight reset
- nukes vram so the initrd had to be moved to arm9 memory, and have its size (at least temporarily) limited to 256k
- circle pad simulates dpad keys (up, right, down, left)
- raw touchscreen data is provided but currently unused
- added a simple shared memory region thing
- fixed the 10ms delay to be _after_ the backlights are turned on, thanks to profi again
as always, other stuff I probably forgot about
- moved brightness control to the ARM11
- moved HID updating to the ARM11
- moved screen init from ARM9 to the ARM11, always performed unconditionally
- removed unnecessary SCREENINIT and SET_BRIGHTNESS pxi commands
and other stuff I probably forgot about
- added initial SCU twiddling
- added very untested and unusable SMP code
- fixed race condition that happened on boot
- added initial MMU code (just super basic identity mapping, no caching set up or anything)
- enabled some of the fancier ARMv6 features
- reorganized ARM11 files into their own folders
- possibly more stuff I'm forgetting about
- moved I2C code to the ARM11 (with an ugly hack that MUST be fixed)
- reworked the PXI protocol to have lower latencies and remove any potential async support