forked from Mirror/GodMode9
gameio.h/.c -> gameutil.h/.c
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020b1b74b2
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@ -50,9 +50,10 @@
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// buffer area defines (temporary, in use by various functions)
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// buffer area defines (temporary, in use by various functions)
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// -> godmode.c hexviewer
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// -> godmode.c hexviewer
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// -> ncch.c seed setup
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// -> ncch.c seed setup
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// -> gameutil.c various temporary stuff
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#define TEMP_BUFFER ((u8*)0x21100000)
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#define TEMP_BUFFER ((u8*)0x21100000)
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#define TEMP_BUFFER_SIZE (0x100000)
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#define TEMP_BUFFER_SIZE (0x100000)
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// buffer area defines (in use by fs.c and gameio.c)
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// buffer area defines (in use by fsutil.c, fsinit.c and gameutil.c)
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#define MAIN_BUFFER ((u8*)0x21200000)
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#define MAIN_BUFFER ((u8*)0x21200000)
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#define MAIN_BUFFER_SIZE (0x100000) // must be multiple of 0x200
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#define MAIN_BUFFER_SIZE (0x100000) // must be multiple of 0x200
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// buffer area defines (in use by nand.c)
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// buffer area defines (in use by nand.c)
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@ -1,4 +1,4 @@
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#include "gameio.h"
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#include "gameutil.h"
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#include "game.h"
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#include "game.h"
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#include "ui.h"
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#include "ui.h"
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#include "filetype.h"
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#include "filetype.h"
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@ -5,7 +5,7 @@
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#include "fsdrive.h"
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#include "fsdrive.h"
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#include "fsutil.h"
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#include "fsutil.h"
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#include "fsperm.h"
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#include "fsperm.h"
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#include "gameio.h"
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#include "gameutil.h"
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#include "platform.h"
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#include "platform.h"
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#include "nand.h"
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#include "nand.h"
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#include "virtual.h"
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#include "virtual.h"
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@ -2,7 +2,6 @@
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#include "image.h"
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#include "image.h"
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#include "game.h"
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#include "game.h"
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#include "aes.h"
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#include "aes.h"
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#include "ff.h"
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#define VFLAG_EXEFS_FILE (1<<25)
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#define VFLAG_EXEFS_FILE (1<<25)
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#define VFLAG_EXTHDR (1<<26)
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#define VFLAG_EXTHDR (1<<26)
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