Virtual FIRM: Add addresses to section names

This commit is contained in:
d0k3 2017-09-28 05:09:35 +02:00
parent fa3daea740
commit 5f1814b599

View File

@ -21,7 +21,7 @@
#define NAME_FIRM_HEADER "header.bin"
#define NAME_FIRM_ARM9BIN "arm9dec.bin"
#define NAME_FIRM_SECTION "section%lu.%s.bin" // number.arm9/.arm11
#define NAME_FIRM_SECTION "section%lu.%08lX.%s.bin" // number.address.arm9/.arm11
#define NAME_FIRM_NCCH "%016llX.%.8s%s" // name.title_id(.ext)
#define NAME_CIA_HEADER "header.bin"
@ -565,9 +565,9 @@ bool BuildVGameFirmDir(void) {
for (u32 i = 0; i < 4; i++) {
FirmSectionHeader* section = firm->sections + i;
if (!section->size) continue;
snprintf(templates[n].name, 32, NAME_FIRM_SECTION, i,
(section->method == FIRM_NDMA_CPY) ? "ndma.arm9" :
(section->method == FIRM_XDMA_CPY) ? "xdma.arm11" :
snprintf(templates[n].name, 32, NAME_FIRM_SECTION, i, section->address,
(section->method == FIRM_NDMA_CPY) ? "ndma.a9" :
(section->method == FIRM_XDMA_CPY) ? "xdma.a11" :
(section->method == FIRM_CPU_MEMCPY) ? "memcpy" : "unknown");
templates[n].offset = section->offset;
templates[n].size = section->size;
@ -576,7 +576,7 @@ bool BuildVGameFirmDir(void) {
n++;
if (section->method == FIRM_NDMA_CPY) { // ARM9 section, search for Process9
u8* buffer = (u8*) (TEMP_BUFFER + (TEMP_BUFFER_SIZE/2));
u32 buffer_size = TEMP_BUFFER_SIZE/4;
u32 buffer_size = TEMP_BUFFER_SIZE/2;
NcchHeader* p9_ncch;
char name[8];
u32 offset_p9 = 0;