forked from Mirror/GodMode9
Virtual FIRM: Add addresses to section names
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fa3daea740
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5f1814b599
@ -21,7 +21,7 @@
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#define NAME_FIRM_HEADER "header.bin"
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#define NAME_FIRM_ARM9BIN "arm9dec.bin"
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#define NAME_FIRM_SECTION "section%lu.%s.bin" // number.arm9/.arm11
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#define NAME_FIRM_SECTION "section%lu.%08lX.%s.bin" // number.address.arm9/.arm11
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#define NAME_FIRM_NCCH "%016llX.%.8s%s" // name.title_id(.ext)
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#define NAME_CIA_HEADER "header.bin"
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@ -565,9 +565,9 @@ bool BuildVGameFirmDir(void) {
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for (u32 i = 0; i < 4; i++) {
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FirmSectionHeader* section = firm->sections + i;
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if (!section->size) continue;
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snprintf(templates[n].name, 32, NAME_FIRM_SECTION, i,
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(section->method == FIRM_NDMA_CPY) ? "ndma.arm9" :
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(section->method == FIRM_XDMA_CPY) ? "xdma.arm11" :
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snprintf(templates[n].name, 32, NAME_FIRM_SECTION, i, section->address,
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(section->method == FIRM_NDMA_CPY) ? "ndma.a9" :
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(section->method == FIRM_XDMA_CPY) ? "xdma.a11" :
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(section->method == FIRM_CPU_MEMCPY) ? "memcpy" : "unknown");
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templates[n].offset = section->offset;
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templates[n].size = section->size;
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@ -576,7 +576,7 @@ bool BuildVGameFirmDir(void) {
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n++;
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if (section->method == FIRM_NDMA_CPY) { // ARM9 section, search for Process9
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u8* buffer = (u8*) (TEMP_BUFFER + (TEMP_BUFFER_SIZE/2));
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u32 buffer_size = TEMP_BUFFER_SIZE/4;
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u32 buffer_size = TEMP_BUFFER_SIZE/2;
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NcchHeader* p9_ncch;
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char name[8];
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u32 offset_p9 = 0;
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