fix compiling on dkA r54, libc is bloaty so please stick with r53 for now

This commit is contained in:
santiago 2020-06-01 17:13:30 -03:00
parent d6e09c9c15
commit 244d24ee2a
2 changed files with 18 additions and 18 deletions

View File

@ -2,8 +2,8 @@
#include "common.h"
const u8 sig_nand_firm_retail[256];
const u8 sig_nand_firm_retail_alt[256];
const u8 sig_nand_firm_dev[256];
const u8 sig_nand_ncsd_retail[256];
const u8 sig_nand_ncsd_dev[256];
extern const u8 sig_nand_firm_retail[256];
extern const u8 sig_nand_firm_retail_alt[256];
extern const u8 sig_nand_firm_dev[256];
extern const u8 sig_nand_ncsd_retail[256];
extern const u8 sig_nand_ncsd_dev[256];

View File

@ -49,22 +49,22 @@ struct CardSPITypeData {
#define NO_CHIP NULL
const CardSPITypeData * const EEPROM_512B;
extern const CardSPITypeData * const EEPROM_512B;
const CardSPITypeData * const EEPROM_8KB;
const CardSPITypeData * const EEPROM_64KB;
const CardSPITypeData * const EEPROM_128KB;
extern const CardSPITypeData * const EEPROM_8KB;
extern const CardSPITypeData * const EEPROM_64KB;
extern const CardSPITypeData * const EEPROM_128KB;
const CardSPITypeData * const FLASH_256KB_1;
const CardSPITypeData * const FLASH_256KB_2;
const CardSPITypeData * const FLASH_512KB_1;
const CardSPITypeData * const FLASH_512KB_2;
const CardSPITypeData * const FLASH_1MB;
const CardSPITypeData * const FLASH_8MB;
extern const CardSPITypeData * const FLASH_256KB_1;
extern const CardSPITypeData * const FLASH_256KB_2;
extern const CardSPITypeData * const FLASH_512KB_1;
extern const CardSPITypeData * const FLASH_512KB_2;
extern const CardSPITypeData * const FLASH_1MB;
extern const CardSPITypeData * const FLASH_8MB;
const CardSPITypeData * const FLASH_128KB_CTR; // Most common, including Ocarina of time 3D
const CardSPITypeData * const FLASH_512KB_CTR; // Also common, including Detective Pikachu
const CardSPITypeData * const FLASH_1MB_CTR; // For example Pokemon Ultra Sun
extern const CardSPITypeData * const FLASH_128KB_CTR; // Most common, including Ocarina of time 3D
extern const CardSPITypeData * const FLASH_512KB_CTR; // Also common, including Detective Pikachu
extern const CardSPITypeData * const FLASH_1MB_CTR; // For example Pokemon Ultra Sun
int CardSPIWriteRead(CardSPIType type, const void* cmd, u32 cmdSize, void* answer, u32 answerSize, const void* data, u32 dataSize);
int CardSPIWaitWriteEnd(CardSPIType type, u32 timeout);