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C
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#include "hid.h"
#include "i2c.h"
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#include "timer.h"
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#include "screenshot.h" // for screenshots
#include "arm.h"
#include "shmem.h"
// there's some weird thing going on when reading this
// with an LDRD instruction so for now they'll be two
// separate things - hopefully LTO won't get in the way
u32 HID_ReadState(void)
{
return ARM_GetSHMEM()->hid_state;
}
u32 HID_ReadRawTouchState(void)
{
return ARM_GetSHMEM()->hid_state >> 32;
}
u32 InputWait(u32 timeout_sec) {
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static u64 delay = 0;
u64 timer = timer_start();
u32 oldpad = HID_ReadState();
u32 oldcart = CART_STATE;
u32 oldsd = SD_STATE;
delay = delay ? 72 : 128;
do {
u32 newpad = HID_ReadState();
if (!newpad) { // no buttons pressed, check for I/O changes instead
u32 state = CART_STATE;
if (state != oldcart)
return state ? CART_INSERT : CART_EJECT;
state = SD_STATE;
if (state != oldsd)
return state ? SD_INSERT : SD_EJECT;
oldpad = 0;
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delay = 0;
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continue;
}
// special case for dpad keys
// if any of those are held, don't wait for key changes
// but do insert a small latency to make
// sure any menus don't go flying off
if ((newpad == oldpad) &&
(!(newpad & BUTTON_ARROW) ||
(delay && (timer_msec(timer) < delay))))
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continue;
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u32 t_pressed = 0;
while((t_pressed++ < 0x13000) && (newpad == HID_ReadState()));
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if (t_pressed >= 0x13000) {
if ((newpad & BUTTON_ANY) == (BUTTON_R1 | BUTTON_L1))
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CreateScreenshot(); // screenshot handling
return newpad;
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}
} while (!timeout_sec || (timeout_sec && (timer_sec(timer) < timeout_sec)));
return TIMEOUT_HID;
}
bool CheckButton(u32 button) {
return (HID_ReadState() & button) == button;
}
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void ButtonToString(u32 button, char* str) {
const char* strings[] = { BUTTON_STRINGS };
*str = '\0';
if (button) {
u32 b = 0;
for (b = 0; !((button>>b)&0x1); b++);
if (b < countof(strings)) strcpy(str, strings[b]);
}
}
u32 StringToButton(char* str) {
const char* strings[] = { BUTTON_STRINGS };
u32 b = 0;
for (b = 0; b < countof(strings); b++)
if (strcmp(str, strings[b]) == 0) break;
return (b == countof(strings)) ? 0 : 1<<b;
}