2017-03-16 22:06:42 -04:00

40 lines
1.0 KiB
C++

#pragma once
#include "starlight/_global.h"
#include <string>
#include <functional>
#include <memory>
#include "starlight/ui/Form.h"
#include "starlight/ui/ScrollField.h"
#include "starlight/ui/DrawLayerProxy.h"
#include "starlight/dialog/osk/InputHandler.h"
namespace starlight {
namespace dialog {
class OSK : public ui::Form, public ui::FormCreator<OSK> {
private:
std::shared_ptr<ui::UIContainer> setContainer;
std::shared_ptr<ui::ScrollField> previewSc;
std::shared_ptr<ui::DrawLayerProxy> preview;
//Vector2 cursorPos;
public:
std::unique_ptr<osk::InputHandler> handler;
OSK(osk::InputHandler* handler);
//~OSK() override { };
void Update(bool focused) override;
void OnKey();
void RefreshPreview();
void DrawPreview(ui::DrawLayerProxy& layer);
void OnPreviewTap(ui::DrawLayerProxy& layer);
};
}
}