zetaPRIME 7f27018808 UIContainer::AddNew, Add uses std::move, Optional type,
button styles and glyphs, lower memory footprint for default text
style on Label
2017-03-18 19:29:32 -04:00

80 lines
1.9 KiB
C++

#include "Button.h"
#include "starlight/_incLib/json.hpp"
#include "starlight/InputManager.h"
#include "starlight/GFXManager.h"
#include "starlight/ThemeManager.h"
using starlight::Vector2;
using starlight::Color;
using starlight::gfx::Font;
using starlight::InputManager;
using starlight::GFXManager;
using starlight::ThemeManager;
using starlight::TextConfig;
using starlight::ui::Button;
std::function<TextConfig&()> Button::defCfg = []() -> TextConfig& {
static TextConfig _tc = ThemeManager::GetMetric("/controls/button/text", TextConfig());
return _tc;
};
void Button::SetText(const std::string& text) {
label = text;
MarkForRedraw();
}
void Button::Draw() {
//static auto font = ThemeManager::GetFont("default.12");
static auto idle = ThemeManager::GetAsset("controls/button.idle");
static auto press = ThemeManager::GetAsset("controls/button.press");
TextConfig& tc = style.textConfig.ROGet();
auto rect = (this->rect + GFXManager::GetOffset()).IntSnap();
if (InputManager::GetDragHandle() == this) {
(style.press ? style.press : press)->Draw(rect);
} else {
(style.idle ? style.idle : idle)->Draw(rect);
}
tc.Print(rect, label);
if (style.glyph) style.glyph->Draw(rect.Center(), Vector2::half, nullptr, tc.textColor);
}
void Button::OnTouchOn() {
if (InputManager::Pressed(Keys::Touch)) {
InputManager::GetDragHandle().Grab(this);
MarkForRedraw();
}
}
void Button::OnTouchOff() {
auto& drag = InputManager::GetDragHandle();
if (drag == this) drag.Release();
}
void Button::OnDragStart() {
// do we need to do anything here?
}
void Button::OnDragHold() {
if (InputManager::TouchDragDist().Length() > InputManager::dragThreshold) {
InputManager::GetDragHandle().PassUp();
}
}
void Button::OnDragRelease() {
if (InputManager::Released(Keys::Touch)) {
if (eOnTap) eOnTap(*this);
}
MarkForRedraw();
}