#include #include #include #include #include #include #include <3ds.h> #include #include #include "starlight/InputManager.h" #include "starlight/datatypes/Vector2.h" #include "starlight/ThemeManager.h" #include "starlight/gfx/ThemeRef.h" #include "starlight/ui/TouchScreenCanvas.h" #include "starlight/ui/ScrollField.h" #include "starlight/ui/Button.h" #include "starlight/gfx/DrawableTest.h" #include "starlight/gfx/DrawContextTouchscreen.h" #include "starlight/gfx/DrawContextCanvas.h" #include "starlight/GFXManager.h" #include "starlight/gfx/RenderCore.h" #define CONFIG_3D_SLIDERSTATE (*(float *)0x1FF81080) #include "Core.h" using starlight::Vector2; using starlight::VRect; using starlight::Color; using starlight::InputManager; using starlight::GFXManager; using starlight::ThemeManager; using starlight::gfx::RenderCore; /*Handle *signalEvent = NULL; Handle *resumeEvent = NULL; Handle *nssHandle = NULL;//*/ //aptMessageCb callback = {NULL, APPID_HOMEMENU, "boop", sizeof("boop")}; /*void __appInit() { srvInit(); hidInit(); fsInit(); sdmcInit(); gfxInitDefault(); consoleInit(GFX_TOP, NULL); }//*/ int main() { Core().Run(); return 0; }