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fix cia romfs... very manually
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6b735ca722
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@ -11,7 +11,7 @@ roadmap to v0.5.1 {
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- masking
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}
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libctru console as ui element (label subclass? container with a label?)
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- libctru console as ui element
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- fix the hang on osk when pressing (L|R)+up+left
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figure out what (else) to put on the left side of the keyboard (opposite backspace and enter)
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@ -35,6 +35,7 @@ roadmap to v0.5.1 {
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} then by v0.5.5 {
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event propagation system of some sort; threadsafe to whatever extent is needed on 3DS
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figure out how to *actually* fix the clear bug...?
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some sort of tagging for longer retention for large drawables such as backgrounds (particularly for the OSK)
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} then consider these before 1.0 "gold" {
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replace some of the OptRef stuffs on invalidatable types with invalid checks; add implicit conversions from nullptr to invalid
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make closing forms a bit less finicky (add them to a separate list and let the Application remove them from the list)
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@ -89,6 +89,7 @@ export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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export ROMFS_ROOT := $(CURDIR)/$(ROMFS)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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@ -7,7 +7,7 @@ BasicInfo:
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RomFs:
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# Specifies the root path of the file system to include in the ROM.
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RootPath : "$(ROMFS_ROOT)"
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RootPath : "../themes/default"
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TitleInfo:
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