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oh wait, that's not a vector2
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@ -14,7 +14,7 @@ namespace starlight {
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Vector2 Measure(const std::string& text, float scale = 1, float maxWidth = 400) override { return Vector2::zero; }
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Vector2 Measure(const std::string& text, float scale = 1, float maxWidth = 400) override { return Vector2::zero; }
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Vector2 GetCursorPosition(VRect rect, const std::string& text, unsigned int end, float scale = 1) override { return Vector2::zero; }
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Vector2 GetCursorPosition(VRect rect, const std::string& text, unsigned int end, float scale = 1) override { return Vector2::zero; }
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unsigned int GetCursorFromPoint(VRect rect, const std::string& text, Vector2 pt, float scale = 1) override { return Vector2::zero; }
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unsigned int GetCursorFromPoint(VRect rect, const std::string& text, Vector2 pt, float scale = 1) override { return 0; }
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};
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};
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}
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}
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@ -8,6 +8,9 @@ roadmap to v0.5.1 {
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maybe entirely replace clearing with transparent knockout on bind?
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maybe entirely replace clearing with transparent knockout on bind?
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implement more blend modes??
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implement more blend modes??
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make button glyphs usable in conjunction with text (left edge, margin etc.)
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give glyphs a color mode where they aren't set to text color
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- libctru console as ui element
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- libctru console as ui element
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- pngcrush the biggest assets (default and osk backdrops etc.)
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- pngcrush the biggest assets (default and osk backdrops etc.)
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