Gabriel Marcano d010f2858b Remove trailing white space
- Removed trailing whitespace from all source code files (.c, .h. and
   .s) and the README.md
2020-08-26 23:01:58 +02:00

258 lines
8.8 KiB
C

#include "virtual.h"
#include "vnand.h"
#include "vmem.h"
#include "vgame.h"
#include "vbdri.h"
#include "vkeydb.h"
#include "vcart.h"
#include "vvram.h"
#include "vdisadiff.h"
#include "ff.h"
typedef struct {
char drv_letter;
u32 virtual_src;
} PACKED_STRUCT VirtualDrive;
static const VirtualDrive virtualDrives[] = { VRT_DRIVES };
u32 GetVirtualSource(const char* path) {
// check path validity
if ((strnlen(path, 16) < 2) || (path[1] != ':') || ((path[2] != '/') && (path[2] != '\0')))
return 0;
// search for virtual source
for (u32 i = 0; i < (sizeof(virtualDrives) / sizeof(VirtualDrive)); i++)
if (*path == virtualDrives[i].drv_letter) return virtualDrives[i].virtual_src;
return 0;
}
void DeinitVirtualImageDrive(void) {
DeinitVGameDrive();
DeinitVBDRIDrive();
DeinitVKeyDbDrive();
DeinitVDisaDiffDrive();
}
bool InitVirtualImageDrive(void) {
DeinitVirtualImageDrive();
return InitVGameDrive() || InitVDisaDiffDrive() || InitVKeyDbDrive();
}
bool CheckVirtualDrive(const char* path) {
u32 virtual_src = GetVirtualSource(path);
if (virtual_src & (VRT_EMUNAND|VRT_IMGNAND))
return CheckVNandDrive(virtual_src); // check virtual NAND drive for EmuNAND / ImgNAND
else if (virtual_src & VRT_VRAM)
return CheckVVramDrive();
else if (virtual_src & VRT_GAME)
return CheckVGameDrive();
else if (virtual_src & VRT_BDRI)
return CheckVBDRIDrive();
else if (virtual_src & VRT_KEYDB)
return CheckVKeyDbDrive();
else if (virtual_src & VRT_DISADIFF)
return CheckVDisaDiffDrive();
return virtual_src; // this is safe for SysNAND & memory
}
bool ReadVirtualDir(VirtualFile* vfile, VirtualDir* vdir) {
u32 virtual_src = vdir->flags & VRT_SOURCE;
bool ret = false;
if (virtual_src & (VRT_SYSNAND|VRT_EMUNAND|VRT_IMGNAND|VRT_XORPAD)) {
ret = ReadVNandDir(vfile, vdir);
} else if (virtual_src & VRT_MEMORY) {
ret = ReadVMemDir(vfile, vdir);
} else if (virtual_src & VRT_GAME) {
ret = ReadVGameDir(vfile, vdir);
} else if (virtual_src & VRT_BDRI) {
ret = ReadVBDRIDir(vfile, vdir);
} else if (virtual_src & VRT_KEYDB) {
ret = ReadVKeyDbDir(vfile, vdir);
} else if (virtual_src & VRT_CART) {
ret = ReadVCartDir(vfile, vdir);
} else if (virtual_src & VRT_VRAM) {
ret = ReadVVramDir(vfile, vdir);
} else if (virtual_src & VRT_DISADIFF) {
ret = ReadVDisaDiffDir(vfile, vdir);
}
vfile->flags |= virtual_src; // add source flag
return ret;
}
bool OpenVirtualRoot(VirtualDir* vdir, u32 virtual_src) {
if (virtual_src & VRT_GAME) {
if (!OpenVGameDir(vdir, NULL)) return false;
} else { // generic vdir object
vdir->offset = 0;
vdir->size = 0;
vdir->flags = 0;
}
vdir->index = -1;
vdir->flags |= VFLAG_DIR|virtual_src;
return true;
}
bool OpenVirtualDir(VirtualDir* vdir, VirtualFile* ventry) {
u32 virtual_src = ventry->flags & VRT_SOURCE;
if (ventry->flags & VFLAG_ROOT)
return OpenVirtualRoot(vdir, virtual_src);
if (virtual_src & VRT_GAME) {
if (!OpenVGameDir(vdir, ventry)) return false;
} else {
vdir->index = -1;
vdir->offset = ventry->offset;
vdir->size = ventry->size;
vdir->flags = ventry->flags;
}
vdir->flags |= virtual_src;
return true;
}
bool GetVirtualFile(VirtualFile* vfile, const char* path, u8 mode) {
char lpath[256];
strncpy(lpath, path, 256);
lpath[255] = '\0';
// get virtual source / root dir object
u32 virtual_src = 0;
virtual_src = GetVirtualSource(path);
if (!virtual_src) return false;
// set vfile as root object
memset(vfile, 0, sizeof(VirtualDir));
vfile->flags = VFLAG_ROOT|virtual_src;
if (strnlen(lpath, 256) <= 3) return true;
// tokenize / parse path
char* name;
VirtualDir vdir;
if (!OpenVirtualRoot(&vdir, virtual_src)) return false;
for (name = strtok(lpath + 3, "/"); name && vdir.flags; name = strtok(NULL, "/")) {
if (!(vdir.flags & VFLAG_LV3)) { // standard method
while (true) {
if (!ReadVirtualDir(vfile, &vdir))
return ((mode & FA_WRITE) && (vdir.flags & VRT_BDRI) && GetNewVBDRIFile(vfile, &vdir, path));
if ((!(vfile->flags & (VRT_GAME|VRT_VRAM)) && (strncasecmp(name, vfile->name, 32) == 0)) ||
((vfile->flags & VRT_GAME) && MatchVGameFilename(name, vfile, 256)) ||
((vfile->flags & VRT_VRAM) && MatchVVramFilename(name, vfile)))
break; // entry found
}
} else { // use lv3 hashes for quicker search
if (!FindVirtualFileInLv3Dir(vfile, &vdir, name))
return false;
}
if (!OpenVirtualDir(&vdir, vfile))
vdir.flags = 0;
}
return (name == NULL); // if name is NULL, this succeeded
}
bool GetVirtualDir(VirtualDir* vdir, const char* path) {
VirtualFile vfile;
return GetVirtualFile(&vfile, path, 0) && OpenVirtualDir(vdir, &vfile);
}
bool GetVirtualFilename(char* name, const VirtualFile* vfile, u32 n_chars) {
if (vfile->flags & VRT_GAME) return GetVGameFilename(name, vfile, n_chars);
else if (vfile->flags & VRT_VRAM) return GetVVramFilename(name, vfile);
strncpy(name, vfile->name, n_chars);
return true;
}
int ReadVirtualFile(const VirtualFile* vfile, void* buffer, u64 offset, u64 count, u32* bytes_read) {
// basic check of offset / count
if (offset >= vfile->size)
return 0;
else if ((offset + count) > vfile->size)
count = vfile->size - offset;
if (bytes_read) *bytes_read = count;
if (vfile->flags & (VRT_SYSNAND|VRT_EMUNAND|VRT_IMGNAND|VRT_XORPAD)) {
return ReadVNandFile(vfile, buffer, offset, count);
} else if (vfile->flags & VRT_MEMORY) {
return ReadVMemFile(vfile, buffer, offset, count);
} else if (vfile->flags & VRT_GAME) {
return ReadVGameFile(vfile, buffer, offset, count);
} else if (vfile->flags & VRT_BDRI) {
return ReadVBDRIFile(vfile, buffer, offset, count);
} else if (vfile->flags & VRT_KEYDB) {
return ReadVKeyDbFile(vfile, buffer, offset, count);
} else if (vfile->flags & VRT_CART) {
return ReadVCartFile(vfile, buffer, offset, count);
} else if (vfile->flags & VRT_VRAM) {
return ReadVVramFile(vfile, buffer, offset, count);
} else if (vfile->flags & VRT_DISADIFF) {
return ReadVDisaDiffFile(vfile, buffer, offset, count);
}
return -1;
}
int WriteVirtualFile(VirtualFile* vfile, const void* buffer, u64 offset, u64 count, u32* bytes_written) {
// basic check of offset / count
if (offset >= vfile->size)
return 0;
else if (!(vfile->flags & VRT_BDRI) && ((offset + count) > vfile->size))
count = vfile->size - offset;
if (bytes_written) *bytes_written = count;
if (vfile->flags & VFLAG_READONLY) {
return -1;
} else if (vfile->flags & (VRT_SYSNAND|VRT_EMUNAND|VRT_IMGNAND)) {
return WriteVNandFile(vfile, buffer, offset, count);
} else if (vfile->flags & VRT_MEMORY) {
return WriteVMemFile(vfile, buffer, offset, count);
} else if (vfile->flags & VRT_DISADIFF) {
return WriteVDisaDiffFile(vfile, buffer, offset, count);
} else if (vfile->flags & VRT_CART) {
return WriteVCartFile(vfile, buffer, offset, count);
} else if (vfile->flags & VRT_BDRI) {
return WriteVBDRIFile(vfile, buffer, offset, count);
} // no write support for virtual game / keydb / vram files
return -1;
}
int DeleteVirtualFile(const VirtualFile* vfile) {
if (!(vfile->flags & VFLAG_DELETABLE)) return -1;
// Special handling for deleting BDRI entries
if (vfile->flags & VRT_BDRI)
return DeleteVBDRIFile(vfile);
// For anything else, "deleting" is just filling with 0s
u32 zeroes_size = STD_BUFFER_SIZE;
u8* zeroes = (u8*) malloc(zeroes_size);
if (!zeroes) return -1;
memset(zeroes, 0x00, zeroes_size);
int result = 0;
for (u64 pos = 0; pos < vfile->size; pos += zeroes_size) {
u64 wipe_bytes = min(zeroes_size, vfile->size - pos);
result = WriteVirtualFile((VirtualFile*)vfile, zeroes, pos, wipe_bytes, NULL);
if (result != 0) break;
}
free(zeroes);
return result;
}
u64 GetVirtualDriveSize(const char* path) {
u32 virtual_src = GetVirtualSource(path);
if (virtual_src & (VRT_SYSNAND|VRT_EMUNAND|VRT_IMGNAND))
return GetVNandDriveSize(virtual_src);
else if (virtual_src & VRT_GAME)
return GetVGameDriveSize();
else if (virtual_src & VRT_BDRI)
return GetVBDRIDriveSize();
else if (virtual_src & VRT_KEYDB)
return GetVKeyDbDriveSize();
else if (virtual_src & VRT_CART)
return GetVCartDriveSize();
else if (virtual_src & VRT_VRAM)
return GetVVramDriveSize();
return 0;
}