mirror of
https://github.com/d0k3/GodMode9.git
synced 2025-06-26 21:52:48 +00:00
108 lines
3.3 KiB
C
108 lines
3.3 KiB
C
#pragma once
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#include <inttypes.h>
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#include <stddef.h>
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#include <stdbool.h>
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#include <string.h>
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#include <ctype.h>
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#include <stdlib.h>
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#include <stdio.h>
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#define u8 uint8_t
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#define u16 uint16_t
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#define u32 uint32_t
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#define u64 uint64_t
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#define vu8 volatile u8
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#define vu16 volatile u16
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#define vu32 volatile u32
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#define vu64 volatile u64
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#define max(a,b) \
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(((a) > (b)) ? (a) : (b))
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#define min(a,b) \
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(((a) < (b)) ? (a) : (b))
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#define getbe16(d) \
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(((d)[0]<<8) | (d)[1])
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#define getbe32(d) \
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((((u32) getbe16(d))<<16) | ((u32) getbe16(d+2)))
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#define getbe64(d) \
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((((u64) getbe32(d))<<32) | ((u64) getbe32(d+4)))
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#define getle16(d) \
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(((d)[1]<<8) | (d)[0])
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#define getle32(d) \
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((((u32) getle16(d+2))<<16) | ((u32) getle16(d)))
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#define getle64(d) \
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((((u64) getle32(d+4))<<32) | ((u64) getle32(d)))
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#define align(v,a) \
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(((v) % (a)) ? ((v) + (a) - ((v) % (a))) : (v))
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// GodMode9 / SafeMode9 ("flavor" / splash screen)
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#ifndef SAFEMODE
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#define FLAVOR "GodMode9"
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#define QLZ_SPLASH_H "gm9_splash_qlz.h"
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#define QLZ_SPLASH gm9_splash_qlz
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#else
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#define FLAVOR "SafeMode9"
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#define QLZ_SPLASH_H "sm9_splash_baby_qlz.h"
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#define QLZ_SPLASH sm9_splash_baby_qlz
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#endif
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// GodMode9 version
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#define VERSION "1.1.3"
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// Maximum payload size (arbitrary value!)
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#define SELF_MAX_SIZE (320 * 1024) // 320kB
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// input / output paths
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#define INPUT_PATHS "0:", "0:/files9", "1:/rw/files9"
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#define OUTPUT_PATH "0:/gm9out"
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// buffer area defines (in use by godmode.c)
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#define DIR_BUFFER (0x21000000)
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#define DIR_BUFFER_SIZE (0x100000)
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// buffer area defines (temporary, in use by various functions)
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// -> godmode.c hexviewer
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// -> godmode.c loading payloads
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// -> ncch.c seed setup
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// -> cia.c ticket / titlekey setup
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// -> gameutil.c various temporary stuff
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// -> nandcmac.c for processing agbsave
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// -> nandutil.c for storing essential backup
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// -> ctrtransfer.c for SecureInfo (temporary)
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// -> vgame.c for handling FIRMs
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// -> vtickdb.c for parsing ticket.db
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// -> qlzcomp.c for temporary compression stuff
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// meaning: careful when using this!
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#define TEMP_BUFFER ((u8*)0x21100000)
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#define TEMP_BUFFER_SIZE (0x100000)
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// buffer area defines (in use by fsutil.c, fsinit.c and gameutil.c)
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#define MAIN_BUFFER ((u8*)0x21200000)
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#define MAIN_BUFFER_SIZE (0x100000) // must be multiple of 0x200
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// buffer area defines (in use by nand.c)
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#define NAND_BUFFER ((u8*)0x21300000)
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#define NAND_BUFFER_SIZE (0x100000) // must be multiple of 0x200
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// buffer area defines (in use by sddata.c)
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#define SDCRYPT_BUFFER ((u8*)0x21400000)
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#define SDCRYPT_BUFFER_SIZE (0x100000)
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// buffer area defines (in use by vgame.c)
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#define VGAME_BUFFER ((u8*)0x21500000)
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#define VGAME_BUFFER_SIZE (0x200000) // 2MB, big RomFS
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// buffer area defines (in use by vcart.c)
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#define VCART_BUFFER ((u8*)0x21600000)
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#define VCART_BUFFER_SIZE (0x20000) // 128kB, this is more than enough
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// buffer area defines (in use by image.c, for RAMdrive)
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#define RAMDRV_BUFFER ((u8*)0x24000000) // top half of FCRAM
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#define RAMDRV_SIZE_O3DS (0x04000000) // 64MB
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#define RAMDRV_SIZE_N3DS (0x0C000000) // 192MB
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inline u32 strchrcount(const char* str, char symbol) {
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u32 count = 0;
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for (u32 i = 0; str[i] != '\0'; i++) {
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if (str[i] == symbol)
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count++;
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}
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return count;
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}
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