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- maps a regular ARM-style exception vector table instead of using the bootrom vector redirection features a ton of bugs because I'm missing something, it actually manages to boot fb3DS v1.2 and BAX fine, but fails to boot itself
17 lines
406 B
C
17 lines
406 B
C
#pragma once
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#include <types.h>
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void LCD_SetBrightness(u8 brightness);
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void LCD_Deinitialize(void);
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void GPU_PSCFill(u32 start, u32 end, u32 fv);
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#define PDC_RGBA8 (0<<0)
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#define PDC_RGB24 (1<<0)
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#define PDC_RGB565 (2<<0)
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#define PDC_RGB5A1 (3<<0)
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#define PDC_RGBA4 (4<<0)
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void GPU_SetFramebufferMode(u32 screen, u8 mode);
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void GPU_SetFramebuffers(const u32 *framebuffers);
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void GPU_Init(void);
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