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File handler: fix output path detection
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@ -997,7 +997,7 @@ u32 FileHandlerMenu(char* current_path, u32* cursor, u32* scroll, PaneData** pan
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u64 filetype = IdentifyFileType(file_path);
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u32 drvtype = DriveType(file_path);
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bool in_output_path = (strncmp(current_path, OUTPUT_PATH, 256) == 0);
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bool in_output_path = (strncasecmp(current_path, OUTPUT_PATH, 256) == 0);
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// don't handle TMDs inside the game drive, won't work properly anyways
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if ((filetype & GAME_TMD) && (drvtype & DRV_GAME)) filetype &= ~GAME_TMD;
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