Some source code reorganisation

This commit is contained in:
d0k3 2019-04-26 00:41:20 +02:00
parent bc66cd0ccf
commit 500333b011
12 changed files with 118 additions and 99 deletions

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@ -0,0 +1,78 @@
#include "touchcal.h"
#include "ui.h"
#include "hid.h"
bool ShowCalibrationDialog(void)
{
static const u32 dot_positions[][2] = {
{16, 16},
{320 - 16, 240 - 16},
{16, 240 - 16},
{320 - 16, 16},
};
HID_CalibrationData calibrations[countof(dot_positions)];
for (u32 i = 0; i < countof(dot_positions); i++) {
calibrations[i].screen_x = dot_positions[i][0];
calibrations[i].screen_y = dot_positions[i][1];
}
// clear screen, draw instructions
ClearScreen(BOT_SCREEN, COLOR_STD_BG);
DrawStringCenter(BOT_SCREEN, COLOR_STD_FONT, COLOR_STD_BG,
"Touch the red crosshairs to\ncalibrate your touchscreen.\n \nUse the stylus for best\nresults!");
// actual calibration
for (u32 current_dot = 0; current_dot < countof(dot_positions); current_dot++) {
// draw four crosshairs
for (u32 i = 0; i < countof(dot_positions); i++) {
int color_cross = (i < current_dot) ? COLOR_BRIGHTGREEN : (i == current_dot) ? COLOR_RED : COLOR_STD_FONT;
for (u32 r = 2; r < 8; r++) {
DrawPixel(BOT_SCREEN, dot_positions[i][0] + 0, dot_positions[i][1] + r, color_cross);
DrawPixel(BOT_SCREEN, dot_positions[i][0] + r, dot_positions[i][1] + 0, color_cross);
DrawPixel(BOT_SCREEN, dot_positions[i][0] + 0, dot_positions[i][1] - r, color_cross);
DrawPixel(BOT_SCREEN, dot_positions[i][0] - r, dot_positions[i][1] + 0, color_cross);
}
}
// wait until touchscreen released
while (HID_ReadState() & (BUTTON_B | BUTTON_TOUCH));
// wait for input, store calibration data
while (1) {
u32 pressed = HID_ReadState();
if (pressed & BUTTON_B) {
return false;
} else if (pressed & BUTTON_TOUCH) {
calibrations[current_dot].ts_raw = HID_ReadRawTouchState();
break;
}
}
}
return HID_SetCalibrationData(calibrations, countof(dot_positions), 320, 240);
}
void ShowTouchPlayground(void)
{
ClearScreen(BOT_SCREEN, COLOR_STD_BG);
while(1) {
u16 tx, ty;
u32 pressed = HID_ReadState();
if (pressed & BUTTON_TOUCH) {
HID_ReadTouchState(&tx, &ty);
if (tx < 320 && ty < 240)
DrawPixel(BOT_SCREEN, tx, ty, COLOR_BRIGHTYELLOW);
} else {
tx = ty = 0;
}
DrawStringF(BOT_SCREEN, 16, 16, COLOR_STD_FONT, COLOR_STD_BG, "Current touchscreen coordinates: %3.3d, %3.3d", tx, ty);
if (pressed & BUTTON_B)
return;
}
}

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@ -0,0 +1,6 @@
#pragma once
#include "common.h"
bool ShowCalibrationDialog(void);
void ShowTouchPlayground(void);

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@ -1072,77 +1072,3 @@ bool ShowProgress(u64 current, u64 total, const char* opstr)
return !CheckButton(BUTTON_B); return !CheckButton(BUTTON_B);
} }
bool ShowCalibrationDialog(void)
{
static const u32 dot_positions[][2] = {
{16, 16},
{320 - 16, 240 - 16},
{16, 240 - 16},
{320 - 16, 16},
};
HID_CalibrationData calibrations[countof(dot_positions)];
for (u32 i = 0; i < countof(dot_positions); i++) {
calibrations[i].screen_x = dot_positions[i][0];
calibrations[i].screen_y = dot_positions[i][1];
}
// clear screen, draw instructions
ClearScreen(BOT_SCREEN, COLOR_STD_BG);
DrawStringCenter(BOT_SCREEN, COLOR_STD_FONT, COLOR_STD_BG,
"Touch the red crosshairs to\ncalibrate your touchscreen.\n \nUse the stylus for best\nresults!");
// actual calibration
for (u32 current_dot = 0; current_dot < countof(dot_positions); current_dot++) {
// draw four crosshairs
for (u32 i = 0; i < countof(dot_positions); i++) {
int color_cross = (i < current_dot) ? COLOR_BRIGHTGREEN : (i == current_dot) ? COLOR_RED : COLOR_STD_FONT;
for (u32 r = 2; r < 8; r++) {
DrawPixel(BOT_SCREEN, dot_positions[i][0] + 0, dot_positions[i][1] + r, color_cross);
DrawPixel(BOT_SCREEN, dot_positions[i][0] + r, dot_positions[i][1] + 0, color_cross);
DrawPixel(BOT_SCREEN, dot_positions[i][0] + 0, dot_positions[i][1] - r, color_cross);
DrawPixel(BOT_SCREEN, dot_positions[i][0] - r, dot_positions[i][1] + 0, color_cross);
}
}
// wait until touchscreen released
while (HID_ReadState() & (BUTTON_B | BUTTON_TOUCH));
// wait for input, store calibration data
while (1) {
u32 pressed = HID_ReadState();
if (pressed & BUTTON_B) {
return false;
} else if (pressed & BUTTON_TOUCH) {
calibrations[current_dot].ts_raw = HID_ReadRawTouchState();
break;
}
}
}
return HID_SetCalibrationData(calibrations, countof(dot_positions), 320, 240);
}
void ShowTouchPlayground(void)
{
ClearScreen(BOT_SCREEN, COLOR_STD_BG);
while(1) {
u16 tx, ty;
u32 pressed = HID_ReadState();
if (pressed & BUTTON_TOUCH) {
HID_ReadTouchState(&tx, &ty);
if (tx < 320 && ty < 240)
DrawPixel(BOT_SCREEN, tx, ty, COLOR_BRIGHTYELLOW);
} else {
tx = ty = 0;
}
DrawStringF(BOT_SCREEN, 16, 16, COLOR_STD_FONT, COLOR_STD_BG, "Current touchscreen coordinates: %3.3d, %3.3d", tx, ty);
if (pressed & BUTTON_B)
return;
}
}

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@ -50,6 +50,7 @@ bool SetFontFromPbm(const void* pbm, const u32 pbm_size);
void ClearScreen(unsigned char *screen, int color); void ClearScreen(unsigned char *screen, int color);
void ClearScreenF(bool clear_main, bool clear_alt, int color); void ClearScreenF(bool clear_main, bool clear_alt, int color);
void DrawPixel(u8* screen, int x, int y, int color);
void DrawRectangle(u8* screen, int x, int y, int width, int height, int color); void DrawRectangle(u8* screen, int x, int y, int width, int height, int color);
void DrawBitmap(u8* screen, int x, int y, int w, int h, u8* bitmap); void DrawBitmap(u8* screen, int x, int y, int w, int h, u8* bitmap);
void DrawQrCode(u8* screen, u8* qrcode); void DrawQrCode(u8* screen, u8* qrcode);
@ -82,6 +83,3 @@ u64 ShowNumberPrompt(u64 start_val, const char *format, ...);
bool ShowDataPrompt(u8* data, u32* size, const char *format, ...); bool ShowDataPrompt(u8* data, u32* size, const char *format, ...);
bool ShowRtcSetterPrompt(void* time, const char *format, ...); bool ShowRtcSetterPrompt(void* time, const char *format, ...);
bool ShowProgress(u64 current, u64 total, const char* opstr); bool ShowProgress(u64 current, u64 total, const char* opstr);
bool ShowCalibrationDialog(void);
void ShowTouchPlayground(void);

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@ -0,0 +1,26 @@
#include "crc16.h"
#define CRC16_TABVAL \
0x0000, 0xCC01, 0xD801, 0x1400, 0xF001, 0x3C00, 0x2800, 0xE401, \
0xA001, 0x6C00, 0x7800, 0xB401, 0x5000, 0x9C01, 0x8801, 0x4400
// see: https://github.com/TASVideos/desmume/blob/master/desmume/src/bios.cpp#L1070tions
u16 crc16_quick(const void* src, u32 len) {
const u16 tabval[] = { CRC16_TABVAL };
u16* data = (u16*) src;
u16 crc = 0xFFFF;
for (len >>= 1; len; len--) {
u16 curr = *(data++);
for (u32 i = 0; i < 4; i++) {
u16 tval = tabval[crc&0xF];
crc >>= 4;
crc ^= tval;
tval = tabval[(curr >> (4*i))&0xF];
crc ^= tval;
}
}
return crc;
}

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@ -0,0 +1,5 @@
#pragma once
#include "common.h"
u16 crc16_quick(const void* src, u32 len);

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@ -1,9 +1,8 @@
#include "nds.h" #include "nds.h"
#include "vff.h" #include "vff.h"
#include "crc16.h"
#include "utf.h" #include "utf.h"
#define CRC16_TABVAL 0x0000, 0xCC01, 0xD801, 0x1400, 0xF001, 0x3C00, 0x2800, 0xE401, 0xA001, 0x6C00, 0x7800, 0xB401, 0x5000, 0x9C01, 0x8801, 0x4400
#define FNT_ENTRY_ISDIR(e) ((bool)((*(u8*)(e))&0x80)) #define FNT_ENTRY_ISDIR(e) ((bool)((*(u8*)(e))&0x80))
#define FNT_ENTRY_FNLEN(e) ((*(u8*)(e))&~0x80) #define FNT_ENTRY_FNLEN(e) ((*(u8*)(e))&~0x80)
#define FNT_ENTRY_LEN(e) (1 + FNT_ENTRY_FNLEN(e) + (FNT_ENTRY_ISDIR(e)?2:0)) #define FNT_ENTRY_LEN(e) (1 + FNT_ENTRY_FNLEN(e) + (FNT_ENTRY_ISDIR(e)?2:0))
@ -22,26 +21,6 @@ typedef struct {
} __attribute__((packed)) NitroFatEntry; } __attribute__((packed)) NitroFatEntry;
// see: https://github.com/TASVideos/desmume/blob/master/desmume/src/bios.cpp#L1070tions
u16 crc16_quick(const void* src, u32 len) {
const u16 tabval[] = { CRC16_TABVAL };
u16* data = (u16*) src;
u16 crc = 0xFFFF;
for (len >>= 1; len; len--) {
u16 curr = *(data++);
for (u32 i = 0; i < 4; i++) {
u16 tval = tabval[crc&0xF];
crc >>= 4;
crc ^= tval;
tval = tabval[(curr >> (4*i))&0xF];
crc ^= tval;
}
}
return crc;
}
u32 ValidateTwlHeader(TwlHeader* twl) { u32 ValidateTwlHeader(TwlHeader* twl) {
if (twl->logo_crc != NDS_LOGO_CRC16) return 1; if (twl->logo_crc != NDS_LOGO_CRC16) return 1;
return (crc16_quick(twl->logo, sizeof(twl->logo)) == NDS_LOGO_CRC16) ? 0 : 1; return (crc16_quick(twl->logo, sizeof(twl->logo)) == NDS_LOGO_CRC16) ? 0 : 1;

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@ -3,6 +3,7 @@
#include "support.h" #include "support.h"
#include "ui.h" #include "ui.h"
#include "hid.h" #include "hid.h"
#include "touchcal.h"
#include "fs.h" #include "fs.h"
#include "utils.h" #include "utils.h"
#include "nand.h" #include "nand.h"