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Readme: fix an error
thanks @profi200 !
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@ -95,7 +95,7 @@ GodMode9 provides access to system data via drives, a listing of what each drive
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## Digital preservation
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GodMode9 is one of the most important tools for digital preservation of 3DS content data. Here's some stuff you should know:
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* __Dumping game cartridges (size < 4GiB)__: Game cartridges turn up inside the `C:` drive (see above). For most carts all you need to do is copy the `.3DS` game image to some place of your choice. Game images dumped by GodMode9 contain no identifying info such as private headers or savegames. Private headers can be dumped in a separate image.
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* __Dumping game cartridges (size = 4GiB)__: Everything written above applies here as well. However, the FAT32 file system (which is what the 3DS uses) is limited to _4GiB - 1byte_. Take note that the `.3DS` game image, as provided by GodMode9 actually misses the last byte in these cases. That byte is 0x00 and unused in all known cases. It is not required for playing the image. If you need to check, we also provide split files (`.000`, `.001)`, which contain all the data. If you need a valid checksum for the `.3DS` game image, append a zero byte before checking.
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* __Dumping game cartridges (size = 4GiB)__: Everything written above applies here as well. However, the FAT32 file system (which is what the 3DS uses) is limited to _4GiB - 1byte_. Take note that the `.3DS` game image, as provided by GodMode9 actually misses the last byte in these cases. That byte is 0xFF and unused in all known cases. It is not required for playing the image. If you need to check, we also provide split files (`.000`, `.001)`, which contain all the data. If you need a valid checksum for the `.3DS` game image, append a 0xFF byte before checking.
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* __Building CIAs (all types)__: You may convert compatible file types (game images, installed content) to the CIA installable format using the A button menu. To get a list of installed content, press R+A on one of the compatible drives (`1:`, `2:`, `A:`, ...) and select `Search for titles`. Take note that `standard` built CIAs are decrypted by default (decryption allows better compression by ZIP and 7Z). If you should need an encrypted CIA for some reason, apply the encryption to the CIA afterwards.
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* __Building CIAs (legit type)__: Installed content can be built as `legit` or `standard` CIA. Legit CIAs preserve more of the original data and are thus recommended for preservation purposes. When building legit CIAs, GodMode9 keeps the original crypto and tries to find a genuine, signature-valid ticket. If it doesn't find one on your system or if it only finds a personalized one, it offers to use a generic ticket instead. It is not recommended to use personalized tickets - only choose this if you know what you're doing.
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* __Checking CIAs__: You may also check your CIA files with the builtin `CIA checker tool`. Legit CIAs with generic tickets are identified as `Universal Pirate Legit`, which is the recommended preservation format where `Universal Legit` is not available. Note: apart from system titles, `Universal Legit` is only available for a handful of preinstalled games from special edition 3DS consoles.
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